Galaxy Angel (game)
From Galaxy Angel Wiki, the comprehensive Project G.A. reference.
| This article is written from the Real World point of view |
| Galaxy Angel | |
| | |
|---|---|
| Genre: | Love Adventure + 3D Realtime Simulation |
| First Release: | August 23, 2002 |
| Developer(s): | BROCCOLI Co., Ltd. |
| Console Porting: | ARTDINK |
| Publisher: | BROCCOLI Co., Ltd. |
Galaxy Angel is the first game in the Galaxy Angel series. There is a sequel to this game called Galaxy Angel Moonlit Lovers.
Contents |
[edit] Summary
[edit] Prologue
- The year is TCY 412, and a long age of peace is broken when mysterious and powerful fleets of starships suddenly orchestrate a coup d'état against the Transbaal Empire. The Transbaal homeworld is surrounded almost immediately, after which they begin an orbital bombardment of the capital. The orbiting space station, which seems to be the one that is used as the Moon Angel Troupe's base in the anime, is also destroyed, while the White Moon suffers significant damage. From this, the Elle Ciel along with the Moon Angel Troupe and their Emblem Frames manage to escape in order to get help.
- Meanwhile, out in the remote Criom star system, a small 3 ship garrison is on standby while trying to find out more information about the coup d'état. On the bridge of the cruiser, the Commanding Officer of the garrison, Takuto Meyers, is scolded by his XO, Lester Coolduras for being too carefree in his attitude.
[edit] Chapter 1
Enter the Angel Troupe (エンジェル隊登場)
- Tact's fleet is approached by unfriendly fighters, but why? Thankfully, Milfeulle Sakuraba, Ranpha Franboise and Forte Stollen are there to save them. Everyone is surprised at the Angels' arrival, and wonders what they are doing there. Tact's old professor, Luft, arrives with Mint Blancmanche, Vanilla H and Shiva. It seems that he sent the Angels and that Tact will be Shiva's protector and command the Elsior in an anti-Eonia resistance force.
[edit] Chapter 2
The Balancing Scale of Strong Luck (強運の天秤)
This chapter is devoted to Milfeulle. It begins with Tact facing a dilemma as to whether or not to tell Prince Shiva the truth about what happened to his family (the player is given two options here, but if the player chooses to lie Prince Shiva will find out anyway).
Then, Tact is shown a recording of Eonia's speech to the public rationalizing his coup d'etat and his overthrow of the previous royal family. The player, as Tact, can choose either to immediately distrust this speech (this will impress Milfeulle, Ranpha, and Forte), to offer no opinion on the speech until more information is procured (this will lower Ranpha's opinion of Tact, but will impress Mint and Vanilla), or to find the speech impressive (this will impress no one and will lower Mint and Forte's opinion of Tact).
Afterwards, Tact sees a demonstration of Milfeulle's supernatural good luck firsthand as he witnesses her win a lottery prize in the Elle Ciel's convenience store. Milfeulle proceeds to give Tact a grand tour of the ship along with introducing him to the other Angels.
Once the tour is over, Tact eavesdrops on the Angels having a conversation about him as a commander, each Angel having different opinions about whether or not he will be a worthy one. More specifically, Milfeulle's reaction to Tact is the most positive among the Angels; she happily endorses Tact and thinks he will be a great commander. Ranpha's reaction is the most negative among the Angels; she openly dislikes Tact. Mint's reaction is exactly in the middle; she says she will not form either a good or a bad opinion about Tact until she has more information about him (meaning, until she has a chance to see how her commander will perform in his duties). Forte's reaction is more positive than Ranpha's, but still more negative than Milfeulle's, Vanilla's, or Mint's reactions; Forte is disappointed in Tact because she wanted an older commander with more experience. Vanilla's reaction is more positive than Mint's, Forte's, or Ranpha's reactions, but not as positive as Milfeulle's; Vanilla says she will obey Tact's orders (meaning that Vanilla does not care who her commander is, she will dutifully obey Tact simply because he is now her commander).
After all five Angels have voiced their initial opinions about Tact (which of course are subject to change as the player tries to woo them as the game progresses), Milfeulle leaves the room and unexpectedly catches Tact eavesdropping, and the player as Tact can choose either to confess to eavesdropping or lie about it (if the player confesses to listening in, then Milfeulle will react with shock at first but will then love Tact all the more for his honesty; if the player lies, Milfeulle will find out anyway and her opinion of Tact will be lowered to boot).
Afterwards, Milfeulle expresses the wish to organize a picnic and asks Tact to invite everyone. The player as Tact must visit each Angel at least once to invite them (it is not necessary to visit Milfeulle since she is organizing the picnic but visiting her gives the player an opportunity to impress her); if the player invites all of them then all of them will have a higher opinion of Tact (and Milfeulle's opinion of Tact will rise significantly). If the player fails to invite even one Angel, Milfeulle's opinion of Tact will fall (and so will the one or more Angels the player failed to invite; however the Angels the player did invite will still be impressed).
During the picnic, Milfeulle will offer to feed Tact some of her cooking. The picnic is cut short prematurely when the sprinkler suddenly goes off, simulating rain (the raining-out of the picnic visibly upsets Milfeulle almost to the point of tears).
Then, the party is attacked by the fleet of General Rezom, who is at this point serving under Eonia. The Angels must fight his fleet twice, the first time without Milfeulle and the second time with her in the fight. After Rezom's fleet is defeated both times, he retreats, and the chapter ends soon after.
[edit] Chapter 3
The Greatly Tumultuous Fortunetelling (占い大騒動)
This chapter is devoted to Ranpha. She, during the protagonists' spare time, shows off her fortune-telling skills when Tact asks her to read someone's fortune (the player, as Tact, can choose to have Ranpha read his fortune, Milfeulle's fortune, Mint's fortune, or Forte's fortune). Later, they are attacked by Camus Lamphroaig (a stalker romantically obsessed with Milfeulle even as he tries to kill her) and Guinness Stout (a loud and excitable man who goes out of his way to attack Ranpha), two members of the "Hell Hounds" mercenary group Eonia hired to kill the Angel Troupe. Milfeulle and Ranpha dispatch Camus and Guinness, prompting the latter two to retreat.
Sometime later, a robot drone made in the likeness of Tact infiltrates the Elle Ciel. It peeps on Ranpha in the shower, prompting her to scream and bring everyone running. Unfortunately, the real Tact accidentally sees Ranpha nude and wrapped in a towel after she leaves the shower. The robot has already left by this time, so Ranpha accuses the real Tact of perversion. In response, Tact devotes his efforts to catching the real criminal.
Two events lead to Tact's name being cleared. First, as he and Ranpha are visiting the park, a power failure causes all the lights to go out, startling Ranpha. When Tact comforts her during this short-lived crisis (unless the player makes a foolish choice when prompted to choose between two options), Ranpha begins to trust him more. Second, after Prince Shiva arrives at the park (the power failure having been repaired by this time so the lights are back on), the robot drone in Tact's likeness makes his presence known, causing Ranpha to realize that one is a fake. She attacks both versions of Tact to be sure of destroying the clone, and the fake Tact is destroyed. Tact is thus vindicated.
After one more battle, as well as another event involving fortune-telling, this chapter ends.
[edit] Chapter 4
The Young Lady's Melancholy (お嬢様のユーウツ)
This chapter is devoted to Mint. It begins with Tact, Milfeulle, and Mint in the dining room. After a brief choice by the player in relation to dessert, Ranpha comes in, and she and Milfeulle get into an argument that ends in Ranpha storming away (the player can choose who to comfort, and successfully comforting either Milfeulle or Ranpha will impress Mint too).
Later, some merchant ships from the Blancmanche company (who have come with supplies for Tact's forces) send out an SOS signal as they are being attacked by Eonia's army. The player as Tact can choose whether saving the merchant ships is the first priority or whether protecting the Elle Ciel itself is the first priority (the former impresses Mint since the ships are from her family's company but Forte will also be impressed after the battle is over since they are all still alive; the latter impresses Forte but the player can still impress Mint after the battle if the player manages to save all the ships anyway).
After the battle, a very grateful Blancmanche representative is invited aboard the Elle Ciel to negotiate supplies. The representative insists on offering a reward of some kind; the player can either refuse or accept it. This incident later leads to the development of more closeness between Mint and Tact. Also, Mint receives a message from her father in her room at one point.
After this, the Hell Hounds attack for the second time, but this time the protagonists must fight all five of them (as opposed to just Camus and Guinness; this is the first appearance of Riserva Chianti, Red-Eye, and Vermouth Matin). After they are defeated, Mint and Tact converse some more, and then the chapter ends.
[edit] Chapter 5
A Moonlit Night's Consultation (月夜の相談)
At long last, a message comes from the 3rd Regional Navy containing instructions for a rendezvous. Though there is some concern on whether the message is authentic, or an enemy trap, Takt in his usual brazen manner decides to follow the message's directions and deal with any potential ambush if and when it happens. This leads the Elle Ciel on a Chrono Drive trip towards the edge an asteroid field, whereupon the ship would have to drive out for the remaining trek into it to reach the rendezvous point.
Unfortunately, instead of running into a welcoming party of allied ships, the Elle Ciel runs into a graveyard of destroyed allied ships, followed promptly by an ambushing party of enemy ships. Before the battle, the enemy commander introduces herself to Takt as Sherry Bristol, and is summarily taunted by him. However, after successfully beating back one enemy wave, Sherry sends another much larger wave. Takt then instructs the Elle Ciel to retreat via Chrono Drive to the message's backup rendezvous point. Though the Angel Troupe demands an explanation from Takt as to why Eonia's forces where present at the asteroid belt rather than their allies and why they have suddenly entered Chrono Drive, Takt deflects their questions somewhat clumsily, though Forte catches on to him and plays along.
Later past the Elle Ciel's lights out, Forte invites him to the pool where she attempts to get his mind off the current state of affairs. Afterwards, she has a slow talk with Takt explaining the meaning of trust within one's comrades. Only after this talk, and just about when the Elle Ciel is about to drive out, does Takt explain the true situation to the rest of the Angel Troupe. Much to Takt's prediction, Eonia's forces are waiting for the Elle Ciel when they exit Chrono Drive. Quickly devising a battle plan, Takt instructs the Angel Troupe to guide the Elle Ciel straight through enemy lines. Unexpectedly, no sooner does he break through the line of battle does he run headlong into the 3rd Regional Navy, who are driving out in front of them to lend their assistance. Headed by none other than General Luft, they successfully beat back the Elle Ciel's pursuers. Luft later explains that Eonia's navy didn't fall for their earlier trap, which is the reason he reached the Rome system ahead of them.
However, while Sherry apologies to Eonia about her failure to secure the Transbaal prince, Noa offers to create Eonia ships just as powerful as the Emblem Frames. Intrigued, Eonia gives her permission to follow along with her plan.
Side Events
At the beginning of the chapter, before the player has the first opportunity to wander the Elle Ciel, Almo tells him that he may want to investigate rumors of a terrible, nocturnal creature on board the Elle Ciel that can only be described as the Mochi Rice Cake Monster. Later investigation can reveal a rather large box in Mint's room, which she quickly dismisses as unimportant while denying any knowledge of the dreaded Mochi Monster.
Later in the chapter while Takt is wandering the halls in the night, he happens upon the sounds of mysterious, squishy footsteps. Following them leads him back to a dark, unfamiliar part of the ship. Finally spotting a white shape in the distance he has the choice of running for dear life or confronting it face-to-face. Should the player decide to confront it, Takt will discover to his amazement and sheer horror the truth about the Mochi Monster. For the Mochi Monster is in fact...
... an embarrassed Mint in a hamster tsugurumi outfit who explains that she's practicing to cheer up the battle-weary Takt by means of cute hamster tsugurumi.
The player then gets the choice to get weirded out or to thank her.
[edit] Chapter 6
The Power of Healing (癒しの力)
This chapter is devoted to Vanilla. It begins with the Elle Ciel receiving a communication from Luft. Vanilla will ask Tact a question about the communication. The player can either answer that Tact comprehended, or that it's best left up to another person. (The former choice will impress Vanilla; the latter choice will lower her opinion of him.)
After Tact explains some manuevers to Shiva, Milfeulle calls everyone to the park, where a sakura tree is in full bloom. Everyone is having fun, but eventually, Milfeulle and Ranpha will have an argument. The player, as Tact, can either scold Ranpha (which will lower Ranpha's opinion of him but will impress Milfeulle) or scold Milfeulle (which will lower Milfeulle's opinion of him but will impress Ranpha).
Later, after everyone else has left, Milfeulle invites Tact to possibly watch the sakura tree again with her sometime. The player can either agree (which will substantially impress Milfeulle) or decline modestly (which will lower Milfeulle's opinion of Tact).
Afterwards, everyone except Tact, Milfeulle, and Vanilla mysteriously becomes sick. Tact investigates the cause and is told in the sick bay that hay fever is responsible; only the nanomachines are available now to cure it.
Vanilla will then attempt to cure the angels; incidentally, after she cures Mint, Tact can either thank Vanilla for curing Mint (this will impress Mint) or advise Vanilla not to overstrain herself (this will impress Vanilla).
The chapter continues with some free time walking around the ship.
Forte will also invite Tact to her room to have a talk, giving Tact an opportunity to impress or offend her.
The next day, when Tact does not find Vanilla in the sick bay where she usually works, he finds her in the Whale Room instead. However, she suddenly collapses and has to be taken to the sick bay as a patient for once. Vanilla awakens in the sick bay as Tact visits her. Tact can either call her a favorite partner (which will substantially impress Vanilla) or tease her (which will substantially lower Vanilla's opinion of him).
Later, the Elle Ciel receives a communication from Jeremiah about Eonia's troops. When said troops appear, Tact can either place a priority on destroying the troops (which will impress Milfeulle and Ranpha) or place a priority on protecting the Elle Ciel (which will impress Mint, Forte, and Vanilla).
Overjoyed at their subsequent victory, the military considers a holiday. Meanwhile, Tact recommends that Vanilla raise an animal, so Kuromie gives Vanilla a rabbit, whom Vanilla subsequently names "Ugiugi."
[edit] Chapter 7
The Last Dance (ラストダンス)
This chapter is where the game will diverge depending on the player's choices, but not right away.
At the beginning of the chapter, Tact and Vanilla have fun in the park. Tact convinces Vanilla to have fun with her new pet (as of last chapter) Ugiugi, and she proceeds to chase it in a game. During this scene, the player can either tell Vanilla that she's sure to raise her pet wonderfully (which will substantially impress Vanilla) or that she might not be suitable (which will substantially lower her opinion of him).
Then, Tact and Shiva receive notice from Luft of a dance party that will be held in a few days.
Tact also thinks he sees a mysterious blonde girl with purple eyes speaking to him (this, by the way, is Noah), but she disappears when he tries to chase her.
When Tact is back in his office, the three Angels out of five who like Tact the most will visit him one by one, offering to be his partner for the upcoming dance (the remaining two Angels will not visit and will therefore not be selectable as a dance partner later in the chapter). No matter which three Angels visit Tact to make an offer, they will always visit from lower ship number to higher ship number (for instance, if Milfeulle is one of the three Angels who likes Tact the most, she'll always visit first no matter who the other two Angels are because her ship number is GA-001; for another example, if Vanilla is one of the three Angels who likes Tact the most, she'll always visit last no matter who the other two Angels are because her ship number is GA-005).
To further assist Tact in asking one of them out on a date, Almo and Coco give him a bouquet of red roses as a romantic gift intended for whichever Angel Tact eventually decides to ask.
Then, you, the player, will have to make that ultimate decision that will decide Tact's romantic future for this game and the games to follow. That is because whichever Angel Tact asks out to the dance will eventually develop romantic feelings for him, and Tact will develop romantic feelings for her as well.
All five Angels' rooms will be available. If you visit one of the two Angels who didn't offer to be Tact's dance partner, Tact will only ask for some advice. If you visit one of the three Angels who did offer to be Tact's dance partner, and then remain constant in your decision when given the opportunity, Tact will knock on the door of the Angel in question and ask to be invited in so he can talk to her. The Angel will agree, and Tact will give the Angel his bouquet of red roses. Tact will finally ask the question, and the Angel will agree to be Tact's dance partner (although how they agree depends on the Angel. Milfeulle will be relieved because she was nervously waiting for Tact to ask her and wasn't sure if Tact really would, Ranpha will cover up her nervousness by saying she'll take pity on Tact by agreeing to go with him, Mint will happily exclaim she can't possibly refuse an invitation from Tact although she'll be slightly miffed when Tact too-honestly tells her Almo and Coco had to give him flowers, Forte will be amused that Tact actually chose her but will then agree, and Vanilla will be embarrassed and shocked that Tact chose her but will happily oblige).
If the player, as Tact, chooses Milfeulle, then next they will shop for a dress. Afterwards, Tact can either say he enjoyed today (which will substantially impress Milfeulle) or that he just wants to see Milfeulle in her dress (which will lower Milfeulle's opinion of him).
Before the dance, they have coffee together.
At the dance, Milfeulle and Tact get separated at first, and when Tact finds Milfeulle again, her dress is on fire. If the player as Tact makes a wise choice, then Tact will shorten Milfeulle's dress himself, removing all the burnt parts while still keeping it a decent dress. This overjoys Milfeulle.
After Tact and Milfeulle dance together, the party is interrupted when Eonia attacks with his troops. After the battle with Eonia's troops and the Hell Hounds, the Black Moon unleashes a powerful energy beam that blows the Fargo defense colony to smithereens.
If the player, as Tact, chooses Ranpha, then next they will shop for a dress (humorously, Ranpha makes Tact carry the packages), but Ranpha also sees a pair of shoes in the window that she really admires, and she begs Tact to buy them for her. A problem arises, however, when the saleswoman informs the couple that the shoes are only display copies, and are therefore not for sale. Tact will have three choices as to how to respond; he will ultimately obtain the shoes for Ranpha no matter what he chooses, but his choice affects Ranpha's opinion of him. If he chooses to indignantly ask the saleswoman how she couldn't sell such shoes to Ranpha, this will substantially impress Ranpha. If he chooses to call the saleswoman stingy, there will be no change. If he chooses to call the whole affair annoying, this will lower Ranpha's opinion of him.
At the dance, Ranpha and Tact get separated at first, and when Tact is unable to find Ranpha again, Forte informs him that Ranpha has left for the balcony. When Tact reaches the balcony, he discovers why: Ranpha's shoes are too small and are therefore hurting her. She was looking forward very much to a magical evening, but fears that everything is ruined now. Tact can respond by telling her the magic isn't gone yet (which will substantially impress Ranpha), by telling her that she'll get another opportunity someday (which will lower Ranpha's opinion of him), or talk about a dream, which will not result in any change.
Tact and Ranpha then dance all by themselves on the balcony, but the party is interrupted when Eonia attacks with his troops. After the battle with Eonia's troops and the Hell Hounds, the Black Moon unleashes a powerful energy beam that blows the Fargo defense colony to smithereens.
If the player, as Tact, chooses Mint, then next they will shop for a dress, and Mint will ask Tact what kind of dress he thinks would be best for her. Tact can answer that it's a matter of personal taste, that there is no one single best dress for Mint, and this will substantially impress Mint. He can also answer that he likes smaller dresses, which will substantially lower Mint's opinion of Tact (because Mint will think Tact said that out of perversion). Tact can also answer that he likes glamorous dresses, which will lower Mint's opinion of Tact (but not as much as if Tact had answered he liked small dresses).
Before the dance, they eat together at a fast food place.
At the dance, Mint and Tact get separated at first, and when Tact finds Mint again, he discovers that Mint is rather clumsy today. When Mint asks Tact why he asked her to be his dance partner, he can either answer that it's because of his feelings (which will substantially impress Mint), or because she can use telepathy (which will lower her opinion of him), or because of her big ears (which will substantially lower her opinion of him). Regardless, Tact and Mint begin to dance together, and they do really well at first, but Mint unexpectedly trips and falls against Tact. This is heavily embarrassing to both of them, and they both apologize to each other while blushing (Mint notices first and teases Tact about him blushing, but after a second she realizes she too is blushing).
Then, the party is interrupted when Eonia attacks with his troops. After the battle with Eonia's troops and the Hell Hounds, the Black Moon unleashes a powerful energy beam that blows the Fargo defense colony to smithereens.
If the player, as Tact, chooses Forte, then next they shop for a dress, and then they go to a coffeehouse together where Forte shows Tact her watch. Tact can either recognize that the watch is important to Forte (which will substantially impress Forte), say that the watch can easily be broken (which will substantially lower Forte's opinion of him), or that humans need clocks (which won't change anything).
At the dance, Tact and Forte are separated at first, and when Tact finds Forte again, she is aiming her gun at a potential assassin. If Tact springs upon the assassin and shouts for him to stop, this will substantially impress Forte. If Tact tells Forte it's dangerous, nothing will change. If Tact tells everyone to escape, this will lower Forte's opinion of him. Forte eventually succeeds in stopping the assassin, but Forte and Tact do not dance (and they are the only possible couple who do not dance at the Fargo party). Instead, they sit at the same table and drink wine together, watching others dance.
Then, the party is interrupted when Eonia attacks with his troops. After the battle with Eonia's troops and the Hell Hounds, the Black Moon unleashes a powerful energy beam that blows the Fargo defense colony to smithereens.
If the player, as Tact, chooses Vanilla, then next they shop for a dress. Then, they go to the park together, and Vanilla will ask Tact what he was thinking when he chose her to be his partner. Tact can answer that he specifically requested Vanilla (this will substantially impress Vanilla) or that he chose her by process of elimination (this will substantially lower Vanilla's opinion of him) or that he isn't sure (this will not change anything).
At the dance, Tact and Vanilla get separated at first, and when Tact finds Vanilla again, she's in a corner all alone. He can tell her to have more confidence in herself (which will substantially impress Vanilla), tell her that he really wants to dance (which will not change anything), or tell her that maybe they should abandon the dance (which will lower Vanilla's opinion of him).
Then, upon learning that Vanilla does not know how to dance, he actually arranges her hands in the proper way (apparently he himself has some experience in formal dancing for some reason) so they can dance together.
After their dance, the party is interrupted when Eonia attacks with his troops. After the battle with Eonia's troops and the Hell Hounds, the Black Moon unleashes a powerful energy beam that blows the Fargo defense colony to smithereens.
[edit] Chapter 8
Dark Despair (黒い絶望)
At the beginning of this chapter, Luft communicates with Tact to warn him of the approach of Eonia's troops. After winning the ensuing battle, Tact and his troops head for the Black Moon that is assisting Eonia. However, Noah uses the Black Moon's power to cause the heroes' ships to malfunction, losing power and coming to a dead stop in the middle of space. Tact responds to the problem by giving his Angels a rousing pep-talk, encouraging them not to give up even though things seem impossible, and this suddenly activates the Emblem Frames' hidden ability: all five machines sprout glowing white wings and become perfectly functional again. Eonia leaves the area in his flagship while the heroes fight his army. After winning that battle, the heroes fire upon the Black Moon, but do not succeed in destroying it. Since Luft was the previous commander of the Elle Ciel (and since Tact was originally given command of the Elle Ciel in the first place as part of a "decoy" strategy), Tact is expecting Luft to resume his post, but to Tact's surprise, Luft entrusts the Elle Ciel and the Angel Troupe to Tact completely. While the Black Moon arranges a defensive line, our heroes rest.
If the player is playing Milfeulle's route, Tact meets with Milfeulle in the park, but the air lock accidentally opens. Lester, over the intercom, advises both Milfeulle and Tact to leave the park before they're sucked out, but Tact decides to manually close the air lock despite Milfeulle's protests. Tact actually succeeds in closing it, and disaster is averted. Milfeulle feels guilty and offers to make the whole thing up to Tact. You'll get three choices: the top choice has Tact tell Milfeulle that it was no trouble and he doesn't need a favor; this will substantially raise Milfeulle's opinion of him. The middle choice has Tact ask Milfeulle to go on a date with him so he'll forget about the accident, which will substantially lower Milfeulle's opinion of him. The bottom choice has Tact tell Milfeulle to never mind because this whole thing was a consequence of her "luck." This will lower Milfeulle's opinion of him.
If the player is playing Ranpha's route, Tact tries to meet with Ranpha but cannot find her. Tact meets with Milfeulle in the passage to inquire about Ranpha's circumstances, and Milfeulle will explain further. You'll get three choices: the top choice has Tact tell Milfeulle he understands (this will raise Milfeulle's opinion of him), the middle choice will not change Milfeulle's opinion of him at all, and the bottom choice will have Tact say he doesn't believe Milfeulle (this will lower Milfeulle's opinion of him). It turns out that Ranpha is in Tact's room and she is writing a letter home to her family. Tact's reaction is determined by the following choices: the top choice will substantially raise Ranpha's opinion of him (and you'll get a CG of Ranpha to boot), the middle choice will lower Ranpha's opinion of him, and the bottom choice will substantially lower Ranpha's opinion of him.
If the player is playing Mint's route, Tact meets with Mint in the tea lounge, and after the ensuing conversation, you'll get three choices: the top choice has Tact answer that he's vigorous, which will substantially raise Mint's opinion of him. The middle choice has Tact answer that he's shy, which will lower Mint's opinion of him. The bottom choice has Tact answer that he's slovenly, which will substantially lower Mint's opinion of him.
If the player is playing Forte's route, Forte asks Tact to help her carry ammunition back to her room. They then have a conversation, and Forte asks Tact if he'd like to surrender to Eonia's forces. You'll get three choices: the top choice has Tact answer that that might be good, which will substantially lower Forte's opinion of him. The middle choice has Tact answer not to joke, he will never surrender! This will substantially raise Forte's opinion of him. The bottom choice has Tact answer that he will not show weakness, which will raise Forte's opinion of him.
If the player is playing Vanilla's route, Tact accompanies Vanilla to the sick bay, and then Vanilla comes into Tact's room. After the ensuing conversation, you'll get three choices: The top choice has Tact answer that he's vigorous (this will raise Vanilla's opinion of him), the middle choice has Tact answer that he's only received feelings (this will substantially lower Vanilla's opinion of him), and the bottom choice has Tact answer that Vanilla should speak honestly whenever she is troubled (this will substantially raise Vanilla's opinion of him).
Regardless of whose route the player is playing, Shiva suddenly contacts the Angel Troupe; Shiva wants to talk to Tact about the wings of the Emblem Frames and about a new weapon that the White Moon is planning to give the Elle Ciel. Tact and the Angel Troupe decide to go to the White Moon.
[edit] Chapter 9
Milfeulle: Luck's Guidepost (運の道標)
Ranpha: Words Across the Door (扉越しの言葉)
Mint: Transmitted Feelings (伝わる気持ち)
Forte: Trust of One's Back (背中の信頼)
Vanilla: The Whereabouts of Life (生命の行方)
[edit] Chapter 10
The Final Decisive Battle (最後決戦)
[edit] Chapter 11
Angels of Light (光の天使)
[edit] Theme Songs
- Opening Theme: Eternal Love ~Hikari no Tenshi yori~
- Artist: Mari Ījima
- Lyrics: Yuki Mori
- Composition/Arrangement: Yūsuke Sakamoto
- Ending Theme: Tenshi-tachi no Kyūsoku
- Artist: Mari Ījima
- Lyrics/Composition: Mari Ījima
- Arrangement: Yūsuke Sakamoto
[edit] Editions
[edit] Limited Edition
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[edit] Super Limited Edition Milfeulle Pack
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[edit] Super Limited Edition Mint Pack
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[edit] DVD-ROM Edition
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[edit] Xbox Edition
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[edit] Playstation 2 Edition
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[edit] Broccoli Best Quality Edition
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[edit] Download Edition
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[edit] Packages which include a copy of this game
- Galaxy Angel Moonlit Lovers Special Pack
- Galaxy Angel Eternal Package
- Galaxy Angel Anime Commemoration Rune BOX
[edit] Notes
The PC CD-Rom version should be patched to 1.10. The PC DVD-Rom version has the patch already applied.

